Files
Travel_Run/Assets/Scripts/Flow/GameSaveManager.cs
T
2026-07-09 02:50:48 +09:00

214 lines
7.1 KiB
C#

using UnityEngine;
public static class GameSaveManager {
private const string SaveKey = "UniRun.SaveData.v1";
private const string LegacyTotalMileageKey = "UniRun.TotalMileage";
public static GameSaveData Load() {
if(PlayerPrefs.HasKey(SaveKey))
{
string json = PlayerPrefs.GetString(SaveKey);
GameSaveData loadedData = JsonUtility.FromJson<GameSaveData>(json);
if(loadedData != null)
{
Normalize(loadedData);
return loadedData;
}
}
GameSaveData saveData = GameSaveData.CreateDefault();
saveData.totalMileage = PlayerPrefs.GetInt(LegacyTotalMileageKey, 0);
Normalize(saveData);
Save(saveData);
return saveData;
}
public static void Save(GameSaveData saveData) {
Normalize(saveData);
string json = JsonUtility.ToJson(saveData);
PlayerPrefs.SetString(SaveKey, json);
PlayerPrefs.SetInt(LegacyTotalMileageKey, saveData.totalMileage);
PlayerPrefs.Save();
}
public static GameSaveData ResetSave() {
PlayerPrefs.DeleteKey(SaveKey);
GameSaveData saveData = GameSaveData.CreateDefault();
Save(saveData);
return saveData;
}
public static void AddMileage(GameSaveData saveData, int amount) {
if(saveData == null)
{
return;
}
saveData.totalMileage = Mathf.Max(0, saveData.totalMileage + amount);
Save(saveData);
}
public static void UnlockMap(GameSaveData saveData, MapId mapId) {
if(saveData == null)
{
return;
}
int mapIndex = MapDatabase.GetIndex(mapId);
saveData.unlockedMapIndex = Mathf.Max(saveData.unlockedMapIndex, mapIndex);
Save(saveData);
}
private static void Normalize(GameSaveData saveData) {
saveData.currentMapIndex = Mathf.Clamp(saveData.currentMapIndex, 0, MapDatabase.LastMapIndex);
saveData.unlockedMapIndex = Mathf.Clamp(saveData.unlockedMapIndex, 0, MapDatabase.LastMapIndex);
saveData.currentMapIndex = Mathf.Min(saveData.currentMapIndex, saveData.unlockedMapIndex);
saveData.totalMileage = Mathf.Max(0, saveData.totalMileage);
saveData.bagSlots = Mathf.Clamp(saveData.bagSlots, 1, 3);
saveData.lunchboxStock = Mathf.Max(0, saveData.lunchboxStock);
saveData.mileageCardStock = Mathf.Max(0, saveData.mileageCardStock);
saveData.supplementPurchases = Mathf.Clamp(saveData.supplementPurchases, 0, 4);
saveData.dutyFreeLimitStageIndex = saveData.dutyFreeLimitStageIndex < 0
? -1
: Mathf.Clamp(saveData.dutyFreeLimitStageIndex, 0, MapDatabase.LastMapIndex);
NormalizeEquippedItems(saveData);
NormalizeDutyFreeStockCapacity(saveData);
NormalizeEquippedItems(saveData);
saveData.bestScore = Mathf.Max(0, saveData.bestScore);
}
private static void NormalizeDutyFreeStockCapacity(GameSaveData saveData) {
int bagSlots = Mathf.Clamp(saveData.bagSlots, 1, 3);
int equippedLunchboxes = CountEquippedItem(saveData, DutyFreeItemType.Lunchbox, bagSlots);
int equippedMileageCards = CountEquippedItem(saveData, DutyFreeItemType.MileageCard, bagSlots);
saveData.lunchboxStock = Mathf.Max(equippedLunchboxes, Mathf.Min(saveData.lunchboxStock, bagSlots));
saveData.mileageCardStock = Mathf.Max(equippedMileageCards, Mathf.Min(saveData.mileageCardStock, bagSlots));
while(saveData.lunchboxStock + saveData.mileageCardStock > bagSlots)
{
if(saveData.mileageCardStock > equippedMileageCards)
{
saveData.mileageCardStock--;
}
else if(saveData.lunchboxStock > equippedLunchboxes)
{
saveData.lunchboxStock--;
}
else
{
break;
}
}
}
private static int CountEquippedItem(GameSaveData saveData, DutyFreeItemType itemType, int bagSlots) {
int count = 0;
for(int i = 0; i < bagSlots; i++)
{
if(GetEquippedSlot(saveData, i) == itemType)
{
count++;
}
}
return count;
}
private static void NormalizeEquippedItems(GameSaveData saveData) {
int bagSlots = Mathf.Clamp(saveData.bagSlots, 1, 3);
if(bagSlots < 3)
{
saveData.equippedSlot3 = DutyFreeItemType.None;
}
if(bagSlots < 2)
{
saveData.equippedSlot2 = DutyFreeItemType.None;
}
saveData.equippedSlot1 = NormalizeItemType(saveData.equippedSlot1);
saveData.equippedSlot2 = NormalizeItemType(saveData.equippedSlot2);
saveData.equippedSlot3 = NormalizeItemType(saveData.equippedSlot3);
int lunchboxCount = 0;
int mileageCardCount = 0;
ClampEquippedSlot(saveData, 0, ref lunchboxCount, ref mileageCardCount);
ClampEquippedSlot(saveData, 1, ref lunchboxCount, ref mileageCardCount);
ClampEquippedSlot(saveData, 2, ref lunchboxCount, ref mileageCardCount);
}
private static DutyFreeItemType NormalizeItemType(DutyFreeItemType itemType) {
switch(itemType)
{
case DutyFreeItemType.Lunchbox:
case DutyFreeItemType.MileageCard:
return itemType;
default:
return DutyFreeItemType.None;
}
}
private static void ClampEquippedSlot(
GameSaveData saveData,
int slotIndex,
ref int lunchboxCount,
ref int mileageCardCount) {
DutyFreeItemType itemType = GetEquippedSlot(saveData, slotIndex);
if(itemType == DutyFreeItemType.None)
{
return;
}
bool overStock = false;
switch(itemType)
{
case DutyFreeItemType.Lunchbox:
overStock = lunchboxCount >= saveData.lunchboxStock;
lunchboxCount++;
break;
case DutyFreeItemType.MileageCard:
overStock = mileageCardCount >= saveData.mileageCardStock;
mileageCardCount++;
break;
}
if(overStock)
{
SetEquippedSlot(saveData, slotIndex, DutyFreeItemType.None);
}
}
private static DutyFreeItemType GetEquippedSlot(GameSaveData saveData, int slotIndex) {
switch(slotIndex)
{
case 0:
return saveData.equippedSlot1;
case 1:
return saveData.equippedSlot2;
case 2:
return saveData.equippedSlot3;
default:
return DutyFreeItemType.None;
}
}
private static void SetEquippedSlot(GameSaveData saveData, int slotIndex, DutyFreeItemType itemType) {
switch(slotIndex)
{
case 0:
saveData.equippedSlot1 = itemType;
break;
case 1:
saveData.equippedSlot2 = itemType;
break;
case 2:
saveData.equippedSlot3 = itemType;
break;
}
}
}