Add duty free systems and travel stage updates
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using static CourseStepFactory;
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public static class FallbackCourseProfile {
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public static CourseProfile CreateTutorialFallback() {
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return CourseProfile.Create(
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new CourseStep[] {
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Jump(GameManager.TutorialGuideType.Jump, "점프", "가방 장애물이 보이면 왼쪽 클릭으로 뛰어넘습니다."),
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Basic(GroundY, LandingSpacing),
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Aerial(GameManager.TutorialGuideType.DoubleJump, "2단 점프", "다음 발판이 멀리 있으면 공중에서 한 번 더 왼쪽 클릭합니다."),
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Basic(GroundY, LandingSpacing),
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Slide(GameManager.TutorialGuideType.Slide, "슬라이드", "천장 표지판이 보이면 오른쪽 클릭을 누르고 지나갑니다."),
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Basic(GroundY, LandingSpacing),
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ForceHit(GameManager.TutorialGuideType.Damage, "피격", "이번 구간은 일부러 맞아 목숨과 속도 감소를 확인합니다."),
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Basic(GroundY, LandingSpacing, Platform.MileagePattern.None, GameManager.TutorialGuideType.Items, GameplayItemCatalog.GetDisplayName(GameManager.TutorialItemType.HealthSushi, Platform.PlatformSkin.Airport), "김밥을 먹으면 잃은 목숨을 1 회복합니다.", Platform.ItemPattern.HealthSushi),
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Basic(GroundY, BasicSpacing, Platform.MileagePattern.None, GameManager.TutorialGuideType.Items, GameplayItemCatalog.GetDisplayName(GameManager.TutorialItemType.InvincibleRamen, Platform.PlatformSkin.Airport), "바나나우유를 먹고 다음 충돌을 피해 없이 지나가 봅니다.", Platform.ItemPattern.InvincibleRamen),
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ForceHit(GameManager.TutorialGuideType.None, "", ""),
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Basic(GroundY, LandingSpacing),
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Basic(GroundY, BasicSpacing),
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Basic(GroundY, BasicSpacing),
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ForceHit(GameManager.TutorialGuideType.None, "", ""),
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Basic(GroundY, BasicSpacing, Platform.MileagePattern.None, GameManager.TutorialGuideType.Items, GameplayItemCatalog.GetDisplayName(GameManager.TutorialItemType.EnergyDrink, Platform.PlatformSkin.Airport), "에너지 드링크는 속도를 조금 회복해 일정이 늦어지는 것을 줄입니다.", Platform.ItemPattern.EnergyDrink),
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Basic(GroundY, BasicSpacing),
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Basic(GroundY, BasicSpacing)
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},
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CreateGeneralFallbackLoop());
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}
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public static CourseProfile CreateGeneralFallback() {
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return CourseProfile.Create(
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new CourseStep[] {
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Basic(),
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Basic()
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},
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CreateGeneralFallbackLoop());
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}
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private static CourseStep[] CreateGeneralFallbackLoop() {
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return new CourseStep[] {
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Basic(),
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Jump(),
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Basic(GroundY, LandingSpacing),
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Slide(SlideObstaclePattern.SlideLayout.WidePair),
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Basic(),
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Jump(Platform.PlatformPattern.LowLeft),
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Slide(SlideObstaclePattern.SlideLayout.LeftPair),
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Basic(),
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Jump(Platform.PlatformPattern.LowRight),
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Aerial(AerialY, AerialSpacing),
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Slide(SlideObstaclePattern.SlideLayout.RightPair),
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Jump(Platform.PlatformPattern.LowMid),
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Basic(),
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Slide(SlideObstaclePattern.SlideLayout.CenterPair)
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};
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}
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}
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