Files
Travel_Run/Assets/Scripts/Course/Profiles/FallbackCourseProfile.cs
T
2026-07-09 02:50:48 +09:00

56 lines
3.3 KiB
C#

using static CourseStepFactory;
public static class FallbackCourseProfile {
public static CourseProfile CreateTutorialFallback() {
return CourseProfile.Create(
new CourseStep[] {
Jump(GameManager.TutorialGuideType.Jump, "점프", "가방 장애물이 보이면 왼쪽 클릭으로 뛰어넘습니다."),
Basic(GroundY, LandingSpacing),
Aerial(GameManager.TutorialGuideType.DoubleJump, "2단 점프", "다음 발판이 멀리 있으면 공중에서 한 번 더 왼쪽 클릭합니다."),
Basic(GroundY, LandingSpacing),
Slide(GameManager.TutorialGuideType.Slide, "슬라이드", "천장 표지판이 보이면 오른쪽 클릭을 누르고 지나갑니다."),
Basic(GroundY, LandingSpacing),
ForceHit(GameManager.TutorialGuideType.Damage, "피격", "이번 구간은 일부러 맞아 목숨과 속도 감소를 확인합니다."),
Basic(GroundY, LandingSpacing, Platform.MileagePattern.None, GameManager.TutorialGuideType.Items, GameplayItemCatalog.GetDisplayName(GameManager.TutorialItemType.HealthSushi, Platform.PlatformSkin.Airport), "김밥을 먹으면 잃은 목숨을 1 회복합니다.", Platform.ItemPattern.HealthSushi),
Basic(GroundY, BasicSpacing, Platform.MileagePattern.None, GameManager.TutorialGuideType.Items, GameplayItemCatalog.GetDisplayName(GameManager.TutorialItemType.InvincibleRamen, Platform.PlatformSkin.Airport), "바나나우유를 먹고 다음 충돌을 피해 없이 지나가 봅니다.", Platform.ItemPattern.InvincibleRamen),
ForceHit(GameManager.TutorialGuideType.None, "", ""),
Basic(GroundY, LandingSpacing),
Basic(GroundY, BasicSpacing),
Basic(GroundY, BasicSpacing),
ForceHit(GameManager.TutorialGuideType.None, "", ""),
Basic(GroundY, BasicSpacing, Platform.MileagePattern.None, GameManager.TutorialGuideType.Items, GameplayItemCatalog.GetDisplayName(GameManager.TutorialItemType.EnergyDrink, Platform.PlatformSkin.Airport), "에너지 드링크는 속도를 조금 회복해 일정이 늦어지는 것을 줄입니다.", Platform.ItemPattern.EnergyDrink),
Basic(GroundY, BasicSpacing),
Basic(GroundY, BasicSpacing)
},
CreateGeneralFallbackLoop());
}
public static CourseProfile CreateGeneralFallback() {
return CourseProfile.Create(
new CourseStep[] {
Basic(),
Basic()
},
CreateGeneralFallbackLoop());
}
private static CourseStep[] CreateGeneralFallbackLoop() {
return new CourseStep[] {
Basic(),
Jump(),
Basic(GroundY, LandingSpacing),
Slide(SlideObstaclePattern.SlideLayout.WidePair),
Basic(),
Jump(Platform.PlatformPattern.LowLeft),
Slide(SlideObstaclePattern.SlideLayout.LeftPair),
Basic(),
Jump(Platform.PlatformPattern.LowRight),
Aerial(AerialY, AerialSpacing),
Slide(SlideObstaclePattern.SlideLayout.RightPair),
Jump(Platform.PlatformPattern.LowMid),
Basic(),
Slide(SlideObstaclePattern.SlideLayout.CenterPair)
};
}
}