Files
Travel_Run/Assets/Scripts/MileagePickup.cs
T
2026-06-24 15:34:09 +09:00

56 lines
1.2 KiB
C#

using UnityEngine;
// 플레이어가 먹을 수 있는 마일리지 토큰
public class MileagePickup : MonoBehaviour
{
public int mileageValue = 10; // 획득 마일리지
private bool collected = false; // 이미 획득했는지 여부
private SpriteRenderer spriteRenderer;
private Collider2D pickupCollider;
private void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
pickupCollider = GetComponent<Collider2D>();
}
public void Setup(Sprite sprite, int value)
{
mileageValue = value;
if(spriteRenderer != null)
{
spriteRenderer.sprite = sprite;
}
}
public void ResetPickup()
{
collected = false;
gameObject.SetActive(true);
if(pickupCollider != null)
{
pickupCollider.enabled = true;
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if(collected || !other.CompareTag("Player") || !GameFlowManager.IsGameplayActive)
{
return;
}
collected = true;
if(GameManager.instance != null)
{
GameManager.instance.AddMileage(mileageValue);
}
gameObject.SetActive(false);
}
}