using System; [Serializable] public class MapDefinition { public MapId mapId; public string displayName; public string routeName; public bool isTutorial; public float targetDistance; public float timeLimit; public int clearMileageReward; public bool hasNextMap; public MapId nextMapId; public PlatformSpawner.TutorialStep[] openingSteps; public PlatformSpawner.TutorialStep[] loopSteps; }