using System; [Serializable] public class GameSaveData { public int currentMapIndex; public int unlockedMapIndex; public int totalMileage; public int bagSlots; public int shieldStock; public int lunchboxStock; public int speedShoesStock; public int mileageCardStock; public int bestScore; public static GameSaveData CreateDefault() { return new GameSaveData { currentMapIndex = 0, unlockedMapIndex = 0, totalMileage = 0, bagSlots = 1, shieldStock = 0, lunchboxStock = 0, speedShoesStock = 0, mileageCardStock = 0, bestScore = 0 }; } }