using UnityEngine; // 플레이어가 먹을 수 있는 마일리지 토큰 public class MileagePickup : MonoBehaviour { public int mileageValue = 10; // 획득 마일리지 private bool collected = false; // 이미 획득했는지 여부 private SpriteRenderer spriteRenderer; private Collider2D pickupCollider; private void Awake() { spriteRenderer = GetComponent(); pickupCollider = GetComponent(); } public void Setup(Sprite sprite, int value) { mileageValue = value; if(spriteRenderer != null) { spriteRenderer.sprite = sprite; } } public void ResetPickup() { collected = false; gameObject.SetActive(true); if(pickupCollider != null) { pickupCollider.enabled = true; } } private void OnTriggerEnter2D(Collider2D other) { if(collected || !other.CompareTag("Player")) { return; } collected = true; if(GameManager.instance != null) { GameManager.instance.AddMileage(mileageValue); } gameObject.SetActive(false); } }