using static CourseStepFactory; public static class ChinaCourseProfile { public static CourseProfile Create() { return CourseProfile.Create( new CourseStep[] { Basic(GroundY, 0.66f, Platform.MileagePattern.SafeLine), Jump(Platform.PlatformPattern.LowRight, 0.68f), Basic(GroundY, 0.62f, Platform.MileagePattern.None, GameManager.TutorialGuideType.None, "", "", Platform.ItemPattern.HealthSushi), Slide(SlideObstaclePattern.SlideLayout.LeftPair, 0.66f), Basic(GroundY, 0.62f, Platform.MileagePattern.SafeLine), Aerial(AerialY + 0.12f, 1.72f), Basic(GroundY, 0.66f, Platform.MileagePattern.SafeLine) }, new CourseStep[] { Basic(GroundY, 0.62f, Platform.MileagePattern.SafeLine), Jump(Platform.PlatformPattern.LowLeft, 0.64f), Basic(GroundY, 0.58f, Platform.MileagePattern.JumpArc), Slide(SlideObstaclePattern.SlideLayout.RightPair, 0.62f), Basic(GroundY, 0.60f, Platform.MileagePattern.None, GameManager.TutorialGuideType.None, "", "", Platform.ItemPattern.EnergyDrink), Jump(Platform.PlatformPattern.LowRight, 0.60f), Basic(GroundY, 0.58f, Platform.MileagePattern.SafeLine), Aerial(AerialY + 0.14f, 1.55f), Basic(GroundY, 0.62f, Platform.MileagePattern.None, GameManager.TutorialGuideType.None, "", "", Platform.ItemPattern.InvincibleRamen), Slide(SlideObstaclePattern.SlideLayout.LeftPair, 0.60f), Basic(GroundY, 0.58f, Platform.MileagePattern.SlideLine), Jump(Platform.PlatformPattern.LowMid, 0.60f), Slide(SlideObstaclePattern.SlideLayout.CenterPair, 0.58f), Basic(GroundY, 0.64f, Platform.MileagePattern.None, GameManager.TutorialGuideType.None, "", "", Platform.ItemPattern.HealthSushi), Aerial(AerialY + 0.05f, 1.70f), Basic(GroundY, 0.66f, Platform.MileagePattern.SafeLine) }); } }