Add travel map flow and update docs
This commit is contained in:
@@ -0,0 +1,75 @@
|
||||
using UnityEngine;
|
||||
|
||||
public static class GameSaveManager {
|
||||
private const string SaveKey = "UniRun.SaveData.v1";
|
||||
private const string LegacyTotalMileageKey = "UniRun.TotalMileage";
|
||||
|
||||
public static GameSaveData Load() {
|
||||
if(PlayerPrefs.HasKey(SaveKey))
|
||||
{
|
||||
string json = PlayerPrefs.GetString(SaveKey);
|
||||
GameSaveData loadedData = JsonUtility.FromJson<GameSaveData>(json);
|
||||
|
||||
if(loadedData != null)
|
||||
{
|
||||
Normalize(loadedData);
|
||||
return loadedData;
|
||||
}
|
||||
}
|
||||
|
||||
GameSaveData saveData = GameSaveData.CreateDefault();
|
||||
saveData.totalMileage = PlayerPrefs.GetInt(LegacyTotalMileageKey, 0);
|
||||
Normalize(saveData);
|
||||
Save(saveData);
|
||||
return saveData;
|
||||
}
|
||||
|
||||
public static void Save(GameSaveData saveData) {
|
||||
Normalize(saveData);
|
||||
string json = JsonUtility.ToJson(saveData);
|
||||
PlayerPrefs.SetString(SaveKey, json);
|
||||
PlayerPrefs.SetInt(LegacyTotalMileageKey, saveData.totalMileage);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
public static GameSaveData ResetSave() {
|
||||
PlayerPrefs.DeleteKey(SaveKey);
|
||||
GameSaveData saveData = GameSaveData.CreateDefault();
|
||||
Save(saveData);
|
||||
return saveData;
|
||||
}
|
||||
|
||||
public static void AddMileage(GameSaveData saveData, int amount) {
|
||||
if(saveData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
saveData.totalMileage = Mathf.Max(0, saveData.totalMileage + amount);
|
||||
Save(saveData);
|
||||
}
|
||||
|
||||
public static void UnlockMap(GameSaveData saveData, MapId mapId) {
|
||||
if(saveData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int mapIndex = MapDatabase.GetIndex(mapId);
|
||||
saveData.unlockedMapIndex = Mathf.Max(saveData.unlockedMapIndex, mapIndex);
|
||||
Save(saveData);
|
||||
}
|
||||
|
||||
private static void Normalize(GameSaveData saveData) {
|
||||
saveData.currentMapIndex = Mathf.Clamp(saveData.currentMapIndex, 0, MapDatabase.LastMapIndex);
|
||||
saveData.unlockedMapIndex = Mathf.Clamp(saveData.unlockedMapIndex, 0, MapDatabase.LastMapIndex);
|
||||
saveData.currentMapIndex = Mathf.Min(saveData.currentMapIndex, saveData.unlockedMapIndex);
|
||||
saveData.totalMileage = Mathf.Max(0, saveData.totalMileage);
|
||||
saveData.bagSlots = Mathf.Clamp(saveData.bagSlots, 1, 3);
|
||||
saveData.shieldStock = Mathf.Max(0, saveData.shieldStock);
|
||||
saveData.lunchboxStock = Mathf.Max(0, saveData.lunchboxStock);
|
||||
saveData.speedShoesStock = Mathf.Max(0, saveData.speedShoesStock);
|
||||
saveData.mileageCardStock = Mathf.Max(0, saveData.mileageCardStock);
|
||||
saveData.bestScore = Mathf.Max(0, saveData.bestScore);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user