Refactor course maps and travel UI

This commit is contained in:
jongjae0305
2026-07-07 15:57:11 +09:00
parent 74498dcf87
commit a708f18499
37 changed files with 1983 additions and 1633 deletions
+8 -260
View File
@@ -39,8 +39,6 @@ public class Platform : MonoBehaviour {
USA
}
public GameObject[] obstacles; // 장애물 오브젝트들
public int emptyPatternWeight = 2; // 장애물이 없는 패턴이 선택될 가중치
public Sprite mileageSprite; // 이 발판에서 사용할 마일리지 토큰 스프라이트
public int mileagePatternChance = 50; // 마일리지 패턴 등장 확률
public int smallMileageValue = 10; // 일반 토큰 가치
@@ -49,9 +47,7 @@ public class Platform : MonoBehaviour {
private bool stepped = false; // 플레이어 캐릭터가 밟았었는가
private MileagePickup[] mileagePickups; // 런타임에 생성하는 마일리지 토큰 풀
private ItemPickup[] itemPickups; // 런타임에 생성하는 튜토리얼 아이템 풀
private PlatformPattern reservedPattern = PlatformPattern.Random; // 다음 활성화 때 사용할 수동 패턴
private MileagePattern reservedMileagePattern = MileagePattern.Random; // 다음 활성화 때 사용할 마일리지 패턴
private SlideObstaclePattern.SlideLayout reservedSlideLayout = SlideObstaclePattern.SlideLayout.Random; // 다음 슬라이딩 장애물 배치
private ItemPattern reservedItemPattern = ItemPattern.None; // 다음 활성화 때 사용할 아이템 배치
private PlatformSkin reservedSkin = PlatformSkin.Airport; // 현재 맵에서 사용할 발판/장애물 스킨
private const int MileagePoolSize = 5;
@@ -63,23 +59,14 @@ public class Platform : MonoBehaviour {
private const float JumpMileageMinWidthScale = 1.8f;
private const float JumpMileageMaxWidthScale = 2.5f;
public void ConfigureForTutorial(
PlatformPattern pattern,
MileagePattern mileagePattern,
SlideObstaclePattern.SlideLayout slideLayout = SlideObstaclePattern.SlideLayout.Random,
ItemPattern itemPattern = ItemPattern.None,
PlatformSkin platformSkin = PlatformSkin.Airport) {
reservedPattern = pattern;
public void ConfigureForTutorial(MileagePattern mileagePattern, ItemPattern itemPattern = ItemPattern.None, PlatformSkin platformSkin = PlatformSkin.Airport) {
reservedMileagePattern = mileagePattern;
reservedSlideLayout = slideLayout;
reservedItemPattern = itemPattern;
reservedSkin = platformSkin;
}
public void ConfigureForRandom(PlatformSkin platformSkin = PlatformSkin.Airport) {
reservedPattern = PlatformPattern.Random;
reservedMileagePattern = MileagePattern.Random;
reservedSlideLayout = SlideObstaclePattern.SlideLayout.Random;
reservedItemPattern = ItemPattern.None;
reservedSkin = platformSkin;
}
@@ -93,38 +80,10 @@ public class Platform : MonoBehaviour {
EnsureMileagePickups();
EnsureItemPickups();
for(int i = 0; i < obstacles.Length; i++)
{
obstacles[i].SetActive(false);
}
HideMileagePickups();
HideItemPickups();
if(reservedPattern != PlatformPattern.Random)
{
ApplyReservedPattern();
return;
}
if(obstacles.Length == 0)
{
TryPlaceMileagePattern(null);
return;
}
// 낮은 장애물과 높은 장애물이 동시에 켜져 불가능한 배치가 되지 않도록 하나만 선택한다.
int patternIndex = Random.Range(0, obstacles.Length + emptyPatternWeight);
GameObject activeObstacle = null;
if(patternIndex < obstacles.Length)
{
activeObstacle = obstacles[patternIndex];
ConfigureSlideObstacle(activeObstacle);
activeObstacle.SetActive(true);
}
TryPlaceMileagePattern(activeObstacle);
PlaceReservedMileagePattern();
PlaceReservedItemPattern();
}
void OnCollisionEnter2D(Collision2D collision) {
@@ -223,100 +182,16 @@ public class Platform : MonoBehaviour {
}
}
private void TryPlaceMileagePattern(GameObject activeObstacle) {
private void TryPlaceMileagePattern() {
if(mileageSprite == null || mileagePickups == null || Random.Range(0, 100) >= mileagePatternChance)
{
return;
}
if(activeObstacle == null)
{
PlaceSafeMileageLine();
return;
}
if(activeObstacle.name.Contains("Slide"))
{
PlaceSlideMileageLine();
}
else
{
PlaceJumpMileageArc(GetWorldRelativeX(activeObstacle.transform));
}
PlaceSafeMileageLine();
}
private void ApplyReservedPattern() {
GameObject activeObstacle = null;
switch(reservedPattern)
{
case PlatformPattern.LowLeft:
activeObstacle = FindObstacle("Obstacle Left");
break;
case PlatformPattern.LowMid:
activeObstacle = FindObstacle("Obstacle Mid");
break;
case PlatformPattern.LowRight:
activeObstacle = FindObstacle("Obstacle Right");
break;
case PlatformPattern.Slide:
activeObstacle = FindObstacle("Slide Obstacle Pattern");
break;
case PlatformPattern.ForceHit:
activeObstacle = FindObstacle("Obstacle Mid");
ActivateObstacle(activeObstacle);
GameObject slideObstacle = FindObstacle("Slide Obstacle Pattern");
reservedSlideLayout = SlideObstaclePattern.SlideLayout.WidePair;
ActivateObstacle(slideObstacle);
break;
}
if(reservedPattern != PlatformPattern.ForceHit && activeObstacle != null)
{
ActivateObstacle(activeObstacle);
}
PlaceReservedMileagePattern(activeObstacle);
PlaceReservedItemPattern();
}
private void ActivateObstacle(GameObject obstacle) {
if(obstacle == null)
{
return;
}
ConfigureSlideObstacle(obstacle);
obstacle.SetActive(true);
}
private void ConfigureSlideObstacle(GameObject activeObstacle) {
if(activeObstacle == null || !activeObstacle.name.Contains("Slide"))
{
return;
}
SlideObstaclePattern slideObstaclePattern = activeObstacle.GetComponent<SlideObstaclePattern>();
if(slideObstaclePattern != null)
{
slideObstaclePattern.ConfigureLayout(reservedSlideLayout);
}
}
private GameObject FindObstacle(string obstacleName) {
for(int i = 0; i < obstacles.Length; i++)
{
if(obstacles[i] != null && obstacles[i].name == obstacleName)
{
return obstacles[i];
}
}
return null;
}
private void PlaceReservedMileagePattern(GameObject activeObstacle) {
private void PlaceReservedMileagePattern() {
if(mileageSprite == null || mileagePickups == null || reservedMileagePattern == MileagePattern.None)
{
return;
@@ -330,8 +205,7 @@ public class Platform : MonoBehaviour {
if(reservedMileagePattern == MileagePattern.JumpArc)
{
float obstacleX = activeObstacle != null ? GetWorldRelativeX(activeObstacle.transform) : 0f;
PlaceJumpMileageArc(obstacleX);
PlaceJumpMileageArc(0f);
return;
}
@@ -341,7 +215,7 @@ public class Platform : MonoBehaviour {
return;
}
TryPlaceMileagePattern(activeObstacle);
TryPlaceMileagePattern();
}
private void PlaceReservedItemPattern() {
@@ -397,22 +271,10 @@ public class Platform : MonoBehaviour {
private void ApplyVisualSkin() {
#if UNITY_EDITOR
Sprite platformSprite = LoadSpriteAtPath(GetPlatformSkinPath(reservedSkin));
Sprite ceilingSprite = LoadSpriteAtPath(GetCeilingSkinPath(reservedSkin));
Sprite lowObstacleSprite = LoadSpriteAtPath(GetLowObstacleSkinPath(reservedSkin));
Sprite hangingObstacleSprite = LoadSpriteAtPath(GetHangingObstacleSkinPath(reservedSkin));
Sprite mileageSkinSprite = LoadSpriteAtPath(GetMileageSkinPath(reservedSkin));
ApplySprite(GetComponent<SpriteRenderer>(), platformSprite);
Transform ceilingPlatform = FindChildRecursive(transform, "Ceiling Platform");
if(ceilingPlatform != null)
{
ApplySprite(ceilingPlatform.GetComponent<SpriteRenderer>(), ceilingSprite != null ? ceilingSprite : platformSprite);
}
ApplyLowObstacleSkin(lowObstacleSprite);
ApplyHangingObstacleSkin(hangingObstacleSprite);
if(mileageSkinSprite != null)
{
mileageSprite = mileageSkinSprite;
@@ -421,52 +283,6 @@ public class Platform : MonoBehaviour {
}
#if UNITY_EDITOR
private void ApplyLowObstacleSkin(Sprite obstacleSprite) {
if(obstacleSprite == null || obstacles == null)
{
return;
}
for(int i = 0; i < obstacles.Length; i++)
{
GameObject obstacle = obstacles[i];
if(obstacle == null || obstacle.name.Contains("Slide"))
{
continue;
}
ApplySprite(obstacle.GetComponent<SpriteRenderer>(), obstacleSprite);
}
}
private void ApplyHangingObstacleSkin(Sprite obstacleSprite) {
if(obstacleSprite == null)
{
return;
}
GameObject slideObstacle = FindObstacle("Slide Obstacle Pattern");
if(slideObstacle == null)
{
return;
}
SlideObstaclePattern slideObstaclePattern = slideObstacle.GetComponent<SlideObstaclePattern>();
if(slideObstaclePattern == null || slideObstaclePattern.obstacles == null)
{
return;
}
for(int i = 0; i < slideObstaclePattern.obstacles.Length; i++)
{
Transform hangingObstacle = slideObstaclePattern.obstacles[i];
if(hangingObstacle != null)
{
ApplySprite(hangingObstacle.GetComponent<SpriteRenderer>(), obstacleSprite);
}
}
}
private void ApplySprite(SpriteRenderer spriteRenderer, Sprite sprite) {
if(spriteRenderer != null && sprite != null)
{
@@ -483,31 +299,6 @@ public class Platform : MonoBehaviour {
return AssetDatabase.LoadAssetAtPath<Sprite>(assetPath);
}
private Transform FindChildRecursive(Transform parent, string childName) {
if(parent == null)
{
return null;
}
for(int i = 0; i < parent.childCount; i++)
{
Transform child = parent.GetChild(i);
if(child.name == childName)
{
return child;
}
Transform match = FindChildRecursive(child, childName);
if(match != null)
{
return match;
}
}
return null;
}
private string GetPlatformSkinPath(PlatformSkin platformSkin) {
switch(platformSkin)
{
@@ -523,45 +314,6 @@ public class Platform : MonoBehaviour {
}
}
private string GetCeilingSkinPath(PlatformSkin platformSkin) {
if(platformSkin == PlatformSkin.Airport)
{
return "Assets/Sprites/ObstacleSkins/Skin_Platform_AirportCeiling.png";
}
return GetPlatformSkinPath(platformSkin);
}
private string GetLowObstacleSkinPath(PlatformSkin platformSkin) {
switch(platformSkin)
{
case PlatformSkin.Japan:
return "Assets/Sprites/ObstacleSkins/Skin_Obstacle_StoneLantern.png";
case PlatformSkin.China:
return "Assets/Sprites/ObstacleSkins/Skin_Obstacle_MarketCrate.png";
case PlatformSkin.USA:
return "Assets/Sprites/ObstacleSkins/Skin_Obstacle_Cone.png";
case PlatformSkin.Airport:
default:
return "Assets/Sprites/ObstacleSkins/Skin_Obstacle_Suitcases.png";
}
}
private string GetHangingObstacleSkinPath(PlatformSkin platformSkin) {
switch(platformSkin)
{
case PlatformSkin.Japan:
return "Assets/Sprites/ObstacleSkins/Skin_Hanging_RoadSign.png";
case PlatformSkin.China:
return "Assets/Sprites/ObstacleSkins/Skin_Hanging_RedLanterns.png";
case PlatformSkin.USA:
return "Assets/Sprites/ObstacleSkins/Skin_Hanging_Banner.png";
case PlatformSkin.Airport:
default:
return "Assets/Sprites/ObstacleSkins/Skin_Hanging_AirportSign.png";
}
}
private string GetMileageSkinPath(PlatformSkin platformSkin) {
switch(platformSkin)
{
@@ -681,10 +433,6 @@ public class Platform : MonoBehaviour {
return new Vector3(position.x / parentScaleX, position.y / parentScaleY, 0f);
}
private float GetWorldRelativeX(Transform child) {
return child.localPosition.x * transform.localScale.x;
}
private void SetPickupValue(int index, int value) {
if(index < 0 || index >= mileagePickups.Length || !mileagePickups[index].gameObject.activeSelf)
{