Add duty free systems and travel stage updates
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using static CourseStepFactory;
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public static class AmericaCourseProfile {
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public static CourseProfile Create() {
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return CourseProfile.Create(
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new CourseStep[] {
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Basic(GroundY, 0.60f, Platform.MileagePattern.SafeLine),
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Jump(Platform.PlatformPattern.LowMid, 0.58f),
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Slide(SlideObstaclePattern.SlideLayout.WidePair, 0.58f),
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Basic(GroundY, 0.56f, Platform.MileagePattern.None, GameManager.TutorialGuideType.None, "", "", Platform.ItemPattern.EnergyDrink),
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Aerial(AerialY + 0.20f, 1.35f),
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Basic(GroundY, 0.58f, Platform.MileagePattern.SafeLine)
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},
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new CourseStep[] {
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Basic(GroundY, 0.56f, Platform.MileagePattern.SafeLine),
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Jump(Platform.PlatformPattern.LowLeft, 0.54f),
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Slide(SlideObstaclePattern.SlideLayout.RightPair, 0.52f),
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Basic(GroundY, 0.50f, Platform.MileagePattern.JumpArc),
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Jump(Platform.PlatformPattern.LowRight, 0.52f),
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Basic(GroundY, 0.50f, Platform.MileagePattern.None, GameManager.TutorialGuideType.None, "", "", Platform.ItemPattern.HealthSushi),
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Aerial(AerialY + 0.22f, 1.24f),
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Slide(SlideObstaclePattern.SlideLayout.WidePair, 0.50f),
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Basic(GroundY, 0.48f, Platform.MileagePattern.SlideLine),
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Jump(Platform.PlatformPattern.LowMid, 0.50f),
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Slide(SlideObstaclePattern.SlideLayout.LeftPair, 0.48f),
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Basic(GroundY, 0.50f, Platform.MileagePattern.None, GameManager.TutorialGuideType.None, "", "", Platform.ItemPattern.EnergyDrink),
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Jump(Platform.PlatformPattern.LowLeft, 0.50f),
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Jump(Platform.PlatformPattern.LowRight, 0.50f),
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Basic(GroundY, 0.52f, Platform.MileagePattern.SafeLine),
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Aerial(AerialY + 0.12f, 1.18f),
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Basic(GroundY, 0.50f, Platform.MileagePattern.None, GameManager.TutorialGuideType.None, "", "", Platform.ItemPattern.InvincibleRamen),
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Slide(SlideObstaclePattern.SlideLayout.CenterPair, 0.48f),
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Jump(Platform.PlatformPattern.LowMid, 0.50f),
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Basic(GroundY, 0.58f, Platform.MileagePattern.SafeLine)
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});
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}
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}
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