using System;

[Serializable]
public class GameSaveData {
    public int currentMapIndex;
    public int unlockedMapIndex;
    public int totalMileage;
    public int bagSlots;
    public int shieldStock;
    public int lunchboxStock;
    public int speedShoesStock;
    public int mileageCardStock;
    public int bestScore;

    public static GameSaveData CreateDefault() {
        return new GameSaveData {
            currentMapIndex = 0,
            unlockedMapIndex = 0,
            totalMileage = 0,
            bagSlots = 1,
            shieldStock = 0,
            lunchboxStock = 0,
            speedShoesStock = 0,
            mileageCardStock = 0,
            bestScore = 0
        };
    }
}
