using System;

[Serializable]
public class MapDefinition {
    public MapId mapId;
    public string displayName;
    public string routeName;
    public bool isTutorial;
    public float targetDistance;
    public float timeLimit;
    public int clearMileageReward;
    public bool hasNextMap;
    public MapId nextMapId;
    public PlatformSpawner.TutorialStep[] openingSteps;
    public PlatformSpawner.TutorialStep[] loopSteps;
}
